![]() ![]() Any tutorials, examples and/or explanation of pipelines would be most appreciated. I am curious to see what the community suggests. Should I be creating clothing in something like Maya LT and then try to import it into Fuse? I have done my homework, and have found a lot of information on how to customize the color of clothing assets pre-bundled with Fuse - but virtually no information on how to actually develop clothing and outfits from scratch. I am stuck though - as I am essentially trying to create a race of tribal-like people wearing old biblical type garments and robes. Finding Adobe Fuse was a dream come true and I have been able to create, animate, and import my work into UE4 - so far so good. ![]() In other words, I need to have somewhat quick character creation system that allows rapid iteration and drafts. I am currently developing a game on UE4, by myself (would love help if interested) and, having my background in short film - I am much more a game director than a 3D modeler. Quickly create characters using a library of high-quality 3D content, from faces and bodies to clothing and textures. Ahola! I am curious if anyone has developed or knows of a reliable tutorial that shows a novice how to create custom clothing for Adobe Fuse Characters - that can be used with Mixamo’s animation rigger and eventually placed inside UE4. ![]()
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